Transcript
So my name’s Elle I’m just currently finishing
                a degree in games development recently recently.
                Just wrote a report last semester about
                discrimination, like racism, sexism, and just
                discrimination in games.
                And then and then multi player games um specifically as well.
                And I guess I just got involved with the center of inclusive design.
                Um I was just recommended by by some of the participants to become a
                inclusivity Ambassador.
                I’ve just been participating and
                some a prototype testing that they’ve got and
                just in in areas like that.
                
                the gaming industry as an example.
                Um there was recently, within the last two years, a game called the last of us part two
                And they built into the game a framework of 60 accessibility
                features that enabled blind people like hearing impaired
                sight impaired people to actually experience and play the game.
                And the Last of us Part two is basically a story about a zombie survival game
                too.
                You’re made to shoot and kill zombies.
                Well there’s a narrative component as well.
                So it’s really nice to see that they put in 60 different
                accessibility features.
                I think that’s a good example of a match.
                And the features were so profound.
                I think I read somewhere that a Youtuber Blind Youtuber
                that plays games I think cried when when they went through the 60 list of accessibility
                features because they were like, oh well, you know, it’s fantastic.
